A Clan Amir of Berant Story Gerry Mannheim continues to grow and develop in response to the events around him. These stories show many aspects of his maturing attitudes and responses to those events.
An Australian schoolboy discovers he can move small objects with his mind. His family moves to Albuquerque, New Mexico, USA and he uses his special skill to 'win' money at casinos. His exceptional skills at winning bring him some unwanted attention from some people, including the Department of Homeland Security. He objects to their actions and soon a state of war exists between his family and the DHS (and the people behind them). The odds are heavily in favour of one side - but which side?
A Clan Amir of Berant Story Years after the end of the war, Gerry Mannheim writes a summary of the whole war. Political intrigue around a bi-lateral trade agreement, recruitment of some computer specialists, and a kidnapping - just a normal overseas trip for Gerry Mannheim.
Some smart people invent a way to dispose of rubbish, and a few other things. The CIA want their technology, and they won't hand it over. Things heat up. Set in Australia.
Lan Peak a semi-retired military pilot was having a bad day. What he didn't know was it was going to become dangerous to try and collect a debt from a world government. Certain people were going to have a chat with him.
A masters student does some research into the Apollo 11 moon landing and the claimed hoax. He has some startling discoveries to announce when he delivers his final paper.